Raider - Human male with melee attack, high mobility and average Armor & Strength.Archer - Human female with ranged attack, limited mobility, low Armor & Strength.They are unofficially known as the Factions classes: These four Base classes were the first ones designed and fully fleshed out in the world of The Banner Saga. In the previous example, the Axe Thrower promoted class stems from the Raider base class and inherits its. Promoted classes stem from Base classes and typically 'inherit' some of their attributes. * Stats: 11ARM / 9STR / 7WIL / 2EXE / 1BRK Oli ( Axe Thrower promoted class) has the following attributes, when first encountered in the second part of The Banner Saga.* Stats: 14ARM / 10STR / 4WIL / 1EXE / 2BRK ![]() All Shieldbangers (Base class) in Factions have the following Attributes.Note that Active Abilities are not available to all units, and that Rest can only be performed at the start of a Unit's Turn.Įach Class is defined by a specific set of the Unit Attributes discussed in the previous sections. » Melee (1 tile) » Long-reach melee (1-2 tiles) » Archer ranged (2-5 tiles) » Thrower ranged (2-4 tiles) » Hybrid melee/ranged (1-5 tiles)Īpart from the above attributes, each unit has a set of five Stats: ![]() Attack range: Currently available attack ranges are:.Movement range: Most units can cover a distance of 2-4 tiles.Size (board 'footprint'): There are currently units occupying 1x1, 2x2 and 1x2 tiles.This section describes the basic attributes that Units have: Abilities - List of all currently available abilities, passive & active, for ally & enemy units.Terminology - Short definitions of all combat-related terms.Promoted classes, stemming from one Base class ( inheriting its attributes), and usually associated with Active Abilities. ![]()
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